K. Collins, B. Kapralos, A. Hodge, and A. Hogue, “Audio Air Hockey: A Pilot Study in Using Audio-Based Games for the Measurement of Loudspeaker Placement Preferences for Smart Tables,” in Proc. AES Conference: 41st International Conference: Audio for Games, Feb. 2011, Paper 1-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15748
Collins K, Kapralos B, Hodge A, Hogue A. Audio Air Hockey: A Pilot Study in Using Audio-Based Games for the Measurement of Loudspeaker Placement Preferences for Smart Tables. In: AES Conference: 41st International Conference: Audio for Games. Audio Engineering Society; 2011. Paper 1-2. Available from: https://aes.org/publications/elibrary-page/?id=15748
@inproceedings{Collins2011_15748,
author = {Collins, Karen and Kapralos, Bill and Hodge, Alexander and Hogue, Andrew},
title = {{Audio Air Hockey: A Pilot Study in Using Audio-Based Games for the Measurement of Loudspeaker Placement Preferences for Smart Tables}},
booktitle = {AES Conference: 41st International Conference: Audio for Games},
note = {Paper 1-2},
year = {2011},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15748}
}
TY - CPAPER
TI - Audio Air Hockey: A Pilot Study in Using Audio-Based Games for the Measurement of Loudspeaker Placement Preferences for Smart Tables
AU - Collins, Karen
AU - Kapralos, Bill
AU - Hodge, Alexander
AU - Hogue, Andrew
T2 - AES Conference: 41st International Conference: Audio for Games
M1 - Paper 1-2
PY - 2011
DA - 2011/02/06
UR - https://aes.org/publications/elibrary-page/?id=15748
PB - Audio Engineering Society
LA - en
AB - Modern game hardware technology (e.g. mobile, touchpad and smart table) requires new considerations for mixing and surround sound due to changing viewer angles. Can audio-based games provide us with a useful subjective measure of player preference of different loudspeaker placements? To determine an answer to this question, our method was to measure subjective responses to two different quadraphonic loudspeaker placements with a smart table using a custom built audio-based game. Results showed that the majority of players had a preference for speaker placement, and that the placement was perceived to impact their gameplay. Counter to our hypothesis, results showed that players did not prefer the standard quadraphonic set-up.
ER -