J. Engdegård et al., “MPEG Spatial Audio Object Coding—The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes,” in Proc. AES Convention 129, Nov. 2010, Paper 8264. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15686
Engdegård J, Falch C, Hellmuth O, Herre J, Hilpert J, Hölzer A, Koppens J, Mundt H, Oh HO, Purnhagen H, et al. MPEG Spatial Audio Object Coding—The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes. In: AES Convention 129. Audio Engineering Society; 2010. Paper 8264. Available from: https://aes.org/publications/elibrary-page/?id=15686
@inproceedings{Engdegard2010_15686,
author = {Engdegård, Jonas and Falch, Cornelia and Hellmuth, Oliver and Herre, Jürgen and Hilpert, Johannes and Hölzer, Andreas and Koppens, Jeroen and Mundt, Harald and Oh, Hyen-O and Purnhagen, Heiko and Resch, Barbara and Terentiev, Leonid and Valero, María Luis and Villemoes, Lars},
title = {{MPEG Spatial Audio Object Coding—The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes}},
booktitle = {AES Convention 129},
note = {Paper 8264},
year = {2010},
month = nov,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15686}
}
TY - CPAPER
TI - MPEG Spatial Audio Object Coding—The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes
AU - Engdegård, Jonas
AU - Falch, Cornelia
AU - Hellmuth, Oliver
AU - Herre, Jürgen
AU - Hilpert, Johannes
AU - Hölzer, Andreas
AU - Koppens, Jeroen
AU - Mundt, Harald
AU - Oh, Hyen-O
AU - Purnhagen, Heiko
AU - Resch, Barbara
AU - Terentiev, Leonid
AU - Valero, María Luis
AU - Villemoes, Lars
T2 - AES Convention 129
M1 - Paper 8264
PY - 2010
DA - 2010/11/06
UR - https://aes.org/publications/elibrary-page/?id=15686
PB - Audio Engineering Society
LA - en
AB - In 2007, the ISO/MPEG Audio standardization group started a new work item on efficient coding of sound scenes comprising several audio objects by parametric coding techniques. Finalized in the summer of 2010, the resulting MPEG ‘Spatial Audio Object Coding’ (SAOC) specification allows the representation of such scenes at bit rates commonly used for coding of mono or stereo sound. At the decoder side, each object can be interactively rendered, supporting applications like user-controlled music remixing and spatial teleconferencing. This paper summarizes the results of the standardization process, provides an overview of MPEG SAOC technology and illustrates its performance by means of the results of the recent verification tests. The test includes operation modes for several typical application scenarios that take advantage of object-based processing.
ER -