F. Rumsey, “Digital Audio Effects and Simulations,” J. Audio Eng. Soc., vol. 58, no. 5, pp. 420–427, May 2010.
Rumsey F. Digital Audio Effects and Simulations. J Audio Eng Soc. 2010;58(5):420-427. Available from: https://aes.org/publications/elibrary-page/?id=15455
@article{Rumsey2010_15455,
author = {Rumsey, Francis},
title = {{Digital Audio Effects and Simulations}},
journal = {Journal of the Audio Engineering Society},
volume = {58},
number = {5},
pages = {420--427},
year = {2010},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15455}
}
TY - JOUR
TI - Digital Audio Effects and Simulations
AU - Rumsey, Francis
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 58
IS - 5
SP - 420
EP - 427
PY - 2010
DA - 2010/05/06
UR - https://aes.org/publications/elibrary-page/?id=15455
PB - Audio Engineering Society
LA - en
AB - [Feature] It is increasingly possible either to emulate legacy audio devices and effects or to create new ones using digital signal processing. Often these are implemented as plug-ins to digital audio workstation packages, using one of the proprietary systems such as VST, DirectX, Audio Suite, or Audio Units. Papers from a session chaired by David Berners at the AES 127th Convention last year in New York covered a wide range of recent innovations in this field, including Leslie speaker, plate reverb, and guitar amplifier emulation.
ER -