D. Black, K. Gohlke, and J. Loviscach, “FoleySonic: Placing Sounds on a Timeline through Gestures,” in Proc. AES Convention 128, May 2010, Paper 8004. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15301
Black D, Gohlke K, Loviscach J. FoleySonic: Placing Sounds on a Timeline through Gestures. In: AES Convention 128. Audio Engineering Society; 2010. Paper 8004. Available from: https://aes.org/publications/elibrary-page/?id=15301
@inproceedings{Black2010_15301,
author = {Black, David and Gohlke, Kristian and Loviscach, Jörn},
title = {{FoleySonic: Placing Sounds on a Timeline through Gestures}},
booktitle = {AES Convention 128},
note = {Paper 8004},
year = {2010},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15301}
}
TY - CPAPER
TI - FoleySonic: Placing Sounds on a Timeline through Gestures
AU - Black, David
AU - Gohlke, Kristian
AU - Loviscach, Jörn
T2 - AES Convention 128
M1 - Paper 8004
PY - 2010
DA - 2010/05/06
UR - https://aes.org/publications/elibrary-page/?id=15301
PB - Audio Engineering Society
LA - en
AB - The task of sound placement on video timelines is usually a time-consuming process that requires the sound design-er or foley artist to carefully calibrate the position and length of each sound sample. For novice and home video producers, friendlier and more entertaining input methods are needed. We demonstrate a novel approach that har-nesses the motion-sensing capabilities of readily available input devices, such as the Nintendo Wii Remote or mod-ern smart phones, to provide intuitive and fluid arrangement of samples on a timeline. Users can watch a video while simultaneously adding sound effects, providing a near real-time workflow. The system leverages the user’s motor skills for enhanced expressiveness and provides a satisfying experience while accelerating the process.
ER -