J. Grier, “Genre-Specific Methodologies for Gameplay-Influenced Soundtracks,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, pp. 31:1-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15185
Grier J. Genre-Specific Methodologies for Gameplay-Influenced Soundtracks. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009.pp. 31:1-4. Available from: https://aes.org/publications/elibrary-page/?id=15185
@inproceedings{Grier2009_15185,
author = {Grier, Jen},
title = {{Genre-Specific Methodologies for Gameplay-Influenced Soundtracks}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
pages = {31:1-4},
url = {https://aes.org/publications/elibrary-page/?id=15185},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
address = {London Uk}
}
TY - CPAPER
TI - Genre-Specific Methodologies for Gameplay-Influenced Soundtracks
AU - Grier, Jen
T2 - AES Conference: 35th International Conference: Audio for Games
SP - 1
EP - 4
M1 - Paper 31
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15185
PB - Audio Engineering Society
CY - London Uk
LA - en
AB - With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player's gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.
ER -