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Conference Paper

Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development

Authors: Sarisky, Mark

AES Conference: 35th International Conference: Audio for Games · Paper 30 · February 2009

Abstract

Here we propose a degree program that addresses the need for composers and audio engineers in game development. Since sound design must approach the quality of the film industry and be interactive as well, a degree in this area must provide the student with a fundamental background in basic audio and involve advanced spatial and reactive concepts. It is desirable to have the computer game sound designer who has developed skills as a composer. This curriculum addresses the skill set for both electronic and electro-acoustic composition and provides a background in music theory, orchestration and arranging. Game specific courses are added as interdisciplinary collaborative courses, which foster teamwork and solidify the student's understanding of workflow in the game industry.

Details

Published in
AES Conference: 35th International Conference: Audio for Games
Paper number
30
Publication date
February 6, 2009
Session subject
Audio for Games
Affiliation
The University of Texas at Austin, Austin, TX, USA (See document for exact affiliation information.)
Type
Conference Paper