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Conference Paper

Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology

Authors: Massey, Gregory

AES Conference: 35th International Conference: Audio for Games · Paper 28 · February 2009

Abstract

The delivery of multi-channel audio – from monophonic to surround-sound – in real-time over public IP networks for the purpose of interactive, multi-participant, on-line game entertainment presents a serious design engineering challenge to game developers, console architects, content distribution networks, and ISPs. Leveraging audio engineering expertise gained in professional broadcasting and recording studio post production, APT has developed a robust and scalable audio codec technology that enables on-line gaming systems to realize real-time distribution of high-quality audio for immersive, instantaneous audio experiences in multi-player scenarios of the kind where mass audiences engage with voice talent: speech and singing.

Details

Published in
AES Conference: 35th International Conference: Audio for Games
Paper number
28
Publication date
February 6, 2009
Session subject
Audio for Games: Audio Codecs
Affiliation
APT Ltd., Belfast, UK (See document for exact affiliation information.)
Type
Conference Paper