G. Massey, “Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, pp. 28:1-5. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15182
Massey G. Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009.pp. 28:1-5. Available from: https://aes.org/publications/elibrary-page/?id=15182
@inproceedings{Massey2009_15182,
author = {Massey, Gregory},
title = {{Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
pages = {28:1-5},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15182}
}
TY - CPAPER
TI - Viable Distribution of Multichannel Audio-over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology
AU - Massey, Gregory
T2 - AES Conference: 35th International Conference: Audio for Games
SP - 1
EP - 5
M1 - Paper 28
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15182
PB - Audio Engineering Society
LA - en
AB - The delivery of multi-channel audio – from monophonic to surround-sound – in real-time over public IP networks for the purpose of interactive, multi-participant, on-line game entertainment presents a serious design engineering challenge to game developers, console architects, content distribution networks, and ISPs. Leveraging audio engineering expertise gained in professional broadcasting and recording studio post production, APT has developed a robust and scalable audio codec technology that enables on-line gaming systems to realize real-time distribution of high-quality audio for immersive, instantaneous audio experiences in multi-player scenarios of the kind where mass audiences engage with voice talent: speech and singing.
ER -