L. Terentiev et al., “SAOC for Gaming – The Upcoming MPEG Standard on Parametric Object Based Audio Coding,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, Paper 24. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15178
Terentiev L, Falch C, Hellmuth O, Hilpert J, Oomen W, Engdegård J, Mundt Harald. SAOC for Gaming – The Upcoming MPEG Standard on Parametric Object Based Audio Coding. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009. Paper 24. Available from: https://aes.org/publications/elibrary-page/?id=15178
@inproceedings{Terentiev2009_15178,
author = {Terentiev, Leonid and Falch, Cornelia and Hellmuth, Oliver and Hilpert, Johannes and Oomen, Werner and Engdegård, Jonas and {Mundt Harald}},
title = {{SAOC for Gaming – The Upcoming MPEG Standard on Parametric Object Based Audio Coding}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
note = {Paper 24},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15178}
}
TY - CPAPER
TI - SAOC for Gaming – The Upcoming MPEG Standard on Parametric Object Based Audio Coding
AU - Terentiev, Leonid
AU - Falch, Cornelia
AU - Hellmuth, Oliver
AU - Hilpert, Johannes
AU - Oomen, Werner
AU - Engdegård, Jonas
AU - Mundt Harald
T2 - AES Conference: 35th International Conference: Audio for Games
M1 - Paper 24
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15178
PB - Audio Engineering Society
LA - en
AB - Following the current trend of employing parametric enhancement tools for increased coding and spatial rendering efficiency, MPEG audio pursues a standardization activity on Spatial Audio Object Coding (SAOC) technology. The SAOC system extends the MPEG Surround standard by exploiting its coding efficiency. Moreover, the SAOC technology introduces user-controllable rendering functionality together with flexible choice of various playback configurations. These aspects are of potential interest for a large range of gaming applications that will benefit from the efficient coding and interactive rendering. Although SAOC targets many different application scenarios, besides describing the basic SAOC architecture and the manifold of enhancement tools, this paper will focus on the relevance for gaming applications.
ER -