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Conference Paper

SAOC for Gaming – The Upcoming MPEG Standard on Parametric Object Based Audio Coding

Authors: Terentiev, Leonid; Falch, Cornelia; Hellmuth, Oliver; Hilpert, Johannes; Oomen, Werner; Engdegård, Jonas; Mundt Harald

AES Conference: 35th International Conference: Audio for Games · Paper 24 · February 2009

Abstract

Following the current trend of employing parametric enhancement tools for increased coding and spatial rendering efficiency, MPEG audio pursues a standardization activity on Spatial Audio Object Coding (SAOC) technology. The SAOC system extends the MPEG Surround standard by exploiting its coding efficiency. Moreover, the SAOC technology introduces user-controllable rendering functionality together with flexible choice of various playback configurations. These aspects are of potential interest for a large range of gaming applications that will benefit from the efficient coding and interactive rendering. Although SAOC targets many different application scenarios, besides describing the basic SAOC architecture and the manifold of enhancement tools, this paper will focus on the relevance for gaming applications.

Details

Published in
AES Conference: 35th International Conference: Audio for Games
Paper number
24
Publication date
February 6, 2009
Session subject
Audio for Games: Audio Codecs
Affiliation
Fraunhofer Institute for Integrated Circuits IIS, Erlangen, Germany; Dolby Sweden AB; Philips Applied Technology, Eindhoven, The Netherlands (See document for exact affiliation information.)
Type
Conference Paper