K. B. McAlpine, M. Bett, and J. Scanlan, “Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, pp. 14:1-11. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15168
McAlpine KB, Bett M, Scanlan J. Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009.pp. 14:1-11. Available from: https://aes.org/publications/elibrary-page/?id=15168
@inproceedings{McAlpine2009_15168,
author = {McAlpine, Kenneth B. and Bett, Matthew and Scanlan, James},
title = {{Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
pages = {14:1-11},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15168}
}
TY - CPAPER
TI - Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective
AU - McAlpine, Kenneth B.
AU - Bett, Matthew
AU - Scanlan, James
T2 - AES Conference: 35th International Conference: Audio for Games
SP - 1
EP - 11
M1 - Paper 14
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15168
PB - Audio Engineering Society
LA - en
AB - In this paper, we discuss the different roles that music plays in an interactive entertainment title, suggesting both creative and procedural approaches to its creation and execution, and in particular, highlighting the importance of procedural music engines to support creative activity. We suggest further the role that algorithmic and procedural generation routines may have in creating music for interactive entertainment titles in the future and the role that human composers might play in the next-generation game soundtrack.
ER -