F. Amadu and J. M. Raczinski, “An Efficient Implementation of 3-D Audio Engine for Mobile Devices,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, Paper 12. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15166
Amadu F, Raczinski JM. An Efficient Implementation of 3-D Audio Engine for Mobile Devices. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009. Paper 12. Available from: https://aes.org/publications/elibrary-page/?id=15166
@inproceedings{Amadu2009_15166,
author = {Amadu, Frederic and Raczinski, Jean Michel},
title = {{An Efficient Implementation of 3-D Audio Engine for Mobile Devices}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
note = {Paper 12},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15166}
}
TY - CPAPER
TI - An Efficient Implementation of 3-D Audio Engine for Mobile Devices
AU - Amadu, Frederic
AU - Raczinski, Jean Michel
T2 - AES Conference: 35th International Conference: Audio for Games
M1 - Paper 12
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15166
PB - Audio Engineering Society
LA - en
AB - This paper presents a generic and customizable 3D audio engine, which has been specially designed for gaming on low-end mobile devices. The engine is based on source and listener 3D positioning for headphone playback. Distance attenuation, Doppler effect and reverberation can be added to fit JSR234 specifications. In order to address platform diversity, we have developed a PC application to easily design the best 3D audio engine in accordance with processor capabilities. Standard HRTF based processes have been simplified to obtain a limited number of fixed point IIR filters, which have been successfully implemented on several platforms. Then, objective and subjective validation methods allow us to certify the quality of the porting.
ER -