R. Stewart and M. Sandler, “Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, Paper 7. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15161
Stewart R, Sandler M. Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009. Paper 7. Available from: https://aes.org/publications/elibrary-page/?id=15161
@inproceedings{Stewart2009_15161,
author = {Stewart, Rebecca and Sandler, Mark},
title = {{Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
note = {Paper 7},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15161}
}
TY - CPAPER
TI - Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses
AU - Stewart, Rebecca
AU - Sandler, Mark
T2 - AES Conference: 35th International Conference: Audio for Games
M1 - Paper 7
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15161
PB - Audio Engineering Society
LA - en
AB - Auralization using impulse responses rendered or measured in non-real-time is often limited to static sound source and receiver positions. An increasingly common approach is to use a large database of previously rendered impulse responses to simulate moving through a modeled space. Described here is a method to remove redundant information from that database of impulse responses. In particular, the late reverberation tail is analyzed and a generalized version is synthesized.
ER -