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Conference Paper

Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses

Authors: Stewart, Rebecca; Sandler, Mark

AES Conference: 35th International Conference: Audio for Games · Paper 7 · February 2009

Abstract

Auralization using impulse responses rendered or measured in non-real-time is often limited to static sound source and receiver positions. An increasingly common approach is to use a large database of previously rendered impulse responses to simulate moving through a modeled space. Described here is a method to remove redundant information from that database of impulse responses. In particular, the late reverberation tail is analyzed and a generalized version is synthesized.

Details

Published in
AES Conference: 35th International Conference: Audio for Games
Paper number
7
Publication date
February 6, 2009
Session subject
Audio for Games: Interactive Reverb Algorithms
Affiliation
Queen Mary, University of London, London, UK (See document for exact affiliation information.)
Type
Conference Paper