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Conference Paper

An Improved Parametric Model for Perception-Based Design of Virtual Acoustics

Authors: Borß, Christian; Martin, Rainer

AES Conference: 35th International Conference: Audio for Games · Paper 3 · February 2009

Abstract

In this paper we present an architecture for the generation of artificial acoustics which can be used for plausible as well as artistic virtual environments. In our approach, we create synthetic acoustics derived from few acoustical design parameters like the room geometry, the frequency dependent reverberation time, and the echo density profile. We describe how the intended design parameters are mapped to our signal generation architecture and how audio signals can be rendered for presentation with an arbitrary number of loudspeakers or with headphones.

Details

Published in
AES Conference: 35th International Conference: Audio for Games
Paper number
3
Publication date
February 6, 2009
Session subject
Audio for Games: Interactive Reverb Algorithms
Affiliation
Ruhr-Universität Bochum, Bochum, Germany (See document for exact affiliation information.)
Type
Conference Paper