C. Borß and R. Martin, “An Improved Parametric Model for Perception-Based Design of Virtual Acoustics,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, Paper 3. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15157
Borß C, Martin R. An Improved Parametric Model for Perception-Based Design of Virtual Acoustics. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009. Paper 3. Available from: https://aes.org/publications/elibrary-page/?id=15157
@inproceedings{Bors2009_15157,
author = {Borß, Christian and Martin, Rainer},
title = {{An Improved Parametric Model for Perception-Based Design of Virtual Acoustics}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
note = {Paper 3},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15157}
}
TY - CPAPER
TI - An Improved Parametric Model for Perception-Based Design of Virtual Acoustics
AU - Borß, Christian
AU - Martin, Rainer
T2 - AES Conference: 35th International Conference: Audio for Games
M1 - Paper 3
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15157
PB - Audio Engineering Society
LA - en
AB - In this paper we present an architecture for the generation of artificial acoustics which can be used for plausible as well as artistic virtual environments. In our approach, we create synthetic acoustics derived from few acoustical design parameters like the room geometry, the frequency dependent reverberation time, and the echo density profile. We describe how the intended design parameters are mapped to our signal generation architecture and how audio signals can be rendered for presentation with an arbitrary number of loudspeakers or with headphones.
ER -