N. Moustakas, A. Floros, and N. Kanellopoulos, “Eidola: An Interactive Augmented Reality Audio-Game Prototype,” in Proc. AES Convention 127, Oct. 2009, Paper 7872. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15067
Moustakas N, Floros A, Kanellopoulos N. Eidola: An Interactive Augmented Reality Audio-Game Prototype. In: AES Convention 127. Audio Engineering Society; 2009. Paper 7872. Available from: https://aes.org/publications/elibrary-page/?id=15067
@inproceedings{Moustakas2009_15067,
author = {Moustakas, Nikolaos and Floros, Andreas and Kanellopoulos, Nikolaos},
title = {{Eidola: An Interactive Augmented Reality Audio-Game Prototype}},
booktitle = {AES Convention 127},
note = {Paper 7872},
year = {2009},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15067}
}
TY - CPAPER
TI - Eidola: An Interactive Augmented Reality Audio-Game Prototype
AU - Moustakas, Nikolaos
AU - Floros, Andreas
AU - Kanellopoulos, Nikolaos
T2 - AES Convention 127
M1 - Paper 7872
PY - 2009
DA - 2009/10/06
UR - https://aes.org/publications/elibrary-page/?id=15067
PB - Audio Engineering Society
LA - en
AB - Augmented reality audio represents a new trend in digital technology that enriches the real acoustic environment with synthesized sound produced by virtual sound objects. On the other hand, an audio-game is based only on audible feedback rather than on visual. In this work, an audio-game prototype is presented which takes advantage of the characteristics of augmented reality audio for realizing more complex audio-game scenarios. The prototype was realized as an audiovisual interactive installation, allowing the further involvement of the physical game space as the secondary component for constructing the game ambient environment. A sequence of tests has shown that the proposed prototype can efficiently support complex game scenarios provided that the necessary advanced interaction paths are available.
ER -