M. Beckinger and S. Brix, “An Efficient Method to Generate Particle Sounds in Wave Field Synthesis,” in Proc. AES Convention 125, Oct. 2008, Paper 7558. [Online]. Available: https://aes.org/publications/elibrary-page/?id=14710
Beckinger M, Brix S. An Efficient Method to Generate Particle Sounds in Wave Field Synthesis. In: AES Convention 125. Audio Engineering Society; 2008. Paper 7558. Available from: https://aes.org/publications/elibrary-page/?id=14710
@inproceedings{Beckinger2008_14710,
author = {Beckinger, Michael and Brix, Sandra},
title = {{An Efficient Method to Generate Particle Sounds in Wave Field Synthesis}},
booktitle = {AES Convention 125},
note = {Paper 7558},
year = {2008},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=14710}
}
TY - CPAPER
TI - An Efficient Method to Generate Particle Sounds in Wave Field Synthesis
AU - Beckinger, Michael
AU - Brix, Sandra
T2 - AES Convention 125
M1 - Paper 7558
PY - 2008
DA - 2008/10/06
UR - https://aes.org/publications/elibrary-page/?id=14710
PB - Audio Engineering Society
LA - en
AB - Rendering a couple of virtual sound sources for wave field synthesis (WFS) in real time is nowadays feasible using the calculation power of state-of-the-art personal computers. If immersive atmospheres containing thousands of sound particles like rain and applause should be rendered in real time for a large listening area with a high spatial accuracy, calculation complexity increases enormously. A new algorithm based on continuously generated impulse responses and following convolutions, which renders many sound particles in an efficient way will be presented in this paper. The algorithm was verified by first listening tests and its calculation complexity was evaluated as well.
ER -