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Convention Paper

An Efficient Method to Generate Particle Sounds in Wave Field Synthesis

Authors: Beckinger, Michael; Brix, Sandra

AES Convention 125 · Paper 7558 · October 2008

Abstract

Rendering a couple of virtual sound sources for wave field synthesis (WFS) in real time is nowadays feasible using the calculation power of state-of-the-art personal computers. If immersive atmospheres containing thousands of sound particles like rain and applause should be rendered in real time for a large listening area with a high spatial accuracy, calculation complexity increases enormously. A new algorithm based on continuously generated impulse responses and following convolutions, which renders many sound particles in an efficient way will be presented in this paper. The algorithm was verified by first listening tests and its calculation complexity was evaluated as well.

Details

Published in
AES Convention 125
AES Convention
125
Paper number
7558
Publication date
October 6, 2008
Session subject
Multichannel Sound Reproduction
Affiliation
Fraunhofer IDMT (See document for exact affiliation information.)
Type
Convention Paper