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Convention Paper

Spatialized Additive Synthesis of Environmental Sounds

Authors: Verron, Charles; Aramaki, Mitsuko; Kronland-Martinet, Richard; Pallone, Grégory

AES Convention 125 · Paper 7509 · October 2008

Abstract

In virtual auditory environment, sound sources are typically created in two stages: the dry monophonic signal is synthesized, and then, the spatial attributes (like source position, size and directivity) are applied by specific signal processing algorithms. In this paper we present an architecture that combines additive sound synthesis and 3D positional audio at the same level of sound generation. Our algorithm is based on inverse fast Fourier transform synthesis and amplitude-based sound positioning. It allows synthesizing and spatializing efficiently sinusoids and colored noise, to simulate point-like and extended sound sources. The audio rendering can be adapted to any reproduction system (headphones, stereo, 5.1 etc.). Possibilities offered by the algorithm are illustrated with environmental sounds.

Details

Published in
AES Convention 125
AES Convention
125
Paper number
7509
Publication date
October 6, 2008
Session subject
Analysis and Synthesis of Sound
Affiliation
Orange Labs; Laboratoire de Mécanique et d'Acoustique; Institut de Neurosciences Cognitives de la Méditerranée (See document for exact affiliation information.)
Type
Convention Paper