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Convention Paper

Real-Time Spatial Representation of Moving Sound Sources

Authors: Tsakostas, Christos; Floros, Andreas

AES Convention 123 · Paper 7279 · October 2007

Abstract

The simulation of moving sound sources represents a fundamental issue for efficiently representing virtual worlds and acoustic environments but it is limited by the Head Related Transfer Function resolution measurement, usually overcome by interpolation techniques. In this work, a novel time-varying binaural convolution / filtering algorithm is presented which, that takes into account both physical and psychoacoustic criteria, can efficiently simulate a moving sound source. It is shown that the proposed algorithm overcomes the excessive calculation load problems usually raised by legacy moving sound source spatial representation techniques, while high-quality 3D sound spatial quality is achieved in both terms of objective and subjective criteria.

Details

Published in
AES Convention 123
AES Convention
123
Paper number
7279
Publication date
October 6, 2007
Session subject
Signal Processing for 3-D Audio
Affiliation
Holistiks Engineering Systems; Ionian University (See document for exact affiliation information.)
Type
Convention Paper