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Convention Paper

Optimized Binaural Modeling for Immersive Audio Applications

Authors: Floros, Andreas; Tsakostas, Christos

AES Convention 122 · Paper 7100 · May 2007

Abstract

Recent developments related to immersive audio systems are mainly originating from binaural audio processing technology. In this work, a novel high-quality binaural modeling engine is presented suitable for supporting a wide range of applications in the area of virtual reality, mobile playback and computer games. Based on a set of optimized algorithms for Head-Related Transfer Functions (HRTF) equalization, acoustic environment modeling and cross-talk cancellation, it is shown that the proposed binaural engine can achieve significantly improved authenticity for 3D audio representation in real-time. A complete binaural synthesis application is also presented that demonstrates the efficiency of the proposed algorithms.

Details

Published in
AES Convention 122
AES Convention
122
Paper number
7100
Publication date
May 6, 2007
Session subject
Spatial Audio Perception and Processing
Affiliation
Dept. of Audio/Visual Arts, Ionian University; Holistiks Engineering Systems (See document for exact affiliation information.)
Type
Convention Paper