A. Väljamäe, P. Larsson, D. Västfjäll, and M. Kleiner, “Vibrotactile Enhancement of Auditory-Induced Self-Motion and Spatial Presence,” J. Audio Eng. Soc., vol. 54, no. 10, pp. 954–963, Oct. 2006.
Väljamäe A, Larsson P, Västfjäll D, Kleiner M. Vibrotactile Enhancement of Auditory-Induced Self-Motion and Spatial Presence. J Audio Eng Soc. 2006;54(10):954-963. Available from: https://aes.org/publications/elibrary-page/?id=13883
@article{Valjamae2006_13883,
author = {Väljamäe, Aleksander and Larsson, Pontus and Västfjäll, Daniel and Kleiner, Mendel},
title = {{Vibrotactile Enhancement of Auditory-Induced Self-Motion and Spatial Presence}},
journal = {Journal of the Audio Engineering Society},
volume = {54},
number = {10},
pages = {954--963},
year = {2006},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=13883}
}
TY - JOUR
TI - Vibrotactile Enhancement of Auditory-Induced Self-Motion and Spatial Presence
AU - Väljamäe, Aleksander
AU - Larsson, Pontus
AU - Västfjäll, Daniel
AU - Kleiner, Mendel
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 54
IS - 10
SP - 954
EP - 963
PY - 2006
DA - 2006/10/06
UR - https://aes.org/publications/elibrary-page/?id=13883
PB - Audio Engineering Society
LA - en
AB - The entertainment industry frequently uses vibroacoustic stimulation, where chairs with embedded loudspeakers and shakers enhance the experience. Scientific investigations of the effect of such enhancers on illusory self-motion (vection) and spatial presence are largely missing. The current study examined whether auditory-induced vection (AIV) may be further augmented by the simultaneous presentation of additional vibrotactile cues delivered via mechanical shakers and low-frequency sound. It was found that mechanically induced vibrations increase AIV and spatial presence responses significantly. This cross-modal enhancement was stronger for stimuli containing an auditory–tactile simulation of a vehicle engine, demonstrating the benefits of the multisensory representation of virtual environments.
ER -