R. Faria and J. Zuffo, “An Auralization Engine Adapting a 3D Image Source Acoustic Model to an Ambisonics Coder for Immersive Virtual Reality,” in Proc. AES Conference: 28th International Conference: The Future of Audio Technology--Surround and Beyond, Jun. 2006, pp. 4-4:1-10. [Online]. Available: https://aes.org/publications/elibrary-page/?id=13838
Faria R, Zuffo J. An Auralization Engine Adapting a 3D Image Source Acoustic Model to an Ambisonics Coder for Immersive Virtual Reality. In: AES Conference: 28th International Conference: The Future of Audio Technology--Surround and Beyond. Audio Engineering Society; 2006.pp. 4-4:1-10. Available from: https://aes.org/publications/elibrary-page/?id=13838
@inproceedings{Faria2006_13838,
author = {Faria, Regis and Zuffo, Joao},
title = {{An Auralization Engine Adapting a 3D Image Source Acoustic Model to an Ambisonics Coder for Immersive Virtual Reality}},
booktitle = {AES Conference: 28th International Conference: The Future of Audio Technology--Surround and Beyond},
pages = {4-4:1-10},
year = {2006},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=13838}
}
TY - CPAPER
TI - An Auralization Engine Adapting a 3D Image Source Acoustic Model to an Ambisonics Coder for Immersive Virtual Reality
AU - Faria, Regis
AU - Zuffo, Joao
T2 - AES Conference: 28th International Conference: The Future of Audio Technology--Surround and Beyond
SP - 1
EP - 10
M1 - Paper 4-4
PY - 2006
DA - 2006/06/06
UR - https://aes.org/publications/elibrary-page/?id=13838
PB - Audio Engineering Society
LA - en
AB - It is described the development of a multichannel spatial audio auralization engine for a CAVE system, based on the adaptation of an image source acoustic simulator to an Ambisonics coder. It was conceived under the AUDIENCE system architecture, which addresses the main auralization phases in four stages: the scene description, the acoustic simulation, the sound field encoding, and the spatial audio decoding. The core coder admits as input the environment properties, the sources and listener positions. As output it generates a B-format impulse response set for final sound field encoding. The paper describes the engine implementation, some experimental tests, analyses results and future works.
ER -