I. Jang, K. Kang, T. Lee, and G. Y. Park, “An Object-based 3D Audio Broadcasting System for Interactive Services,” in Proc. AES Convention 118, May 2005, Paper 6384. [Online]. Available: https://aes.org/publications/elibrary-page/?id=13100
Jang I, Kang K, Lee T, Park GY. An Object-based 3D Audio Broadcasting System for Interactive Services. In: AES Convention 118. Audio Engineering Society; 2005. Paper 6384. Available from: https://aes.org/publications/elibrary-page/?id=13100
@inproceedings{Jang2005_13100,
author = {Jang, Inseon and Kang, Kyeongok and Lee, Taejin and Park, Gi Yoon},
title = {{An Object-based 3D Audio Broadcasting System for Interactive Services}},
booktitle = {AES Convention 118},
note = {Paper 6384},
year = {2005},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=13100}
}
TY - CPAPER
TI - An Object-based 3D Audio Broadcasting System for Interactive Services
AU - Jang, Inseon
AU - Kang, Kyeongok
AU - Lee, Taejin
AU - Park, Gi Yoon
T2 - AES Convention 118
M1 - Paper 6384
PY - 2005
DA - 2005/05/06
UR - https://aes.org/publications/elibrary-page/?id=13100
PB - Audio Engineering Society
LA - en
AB - As digital broadcasting technologies have been advanced, user’s expectations for a realistic and interactive broadcasting service also have been increased. In this paper, we present an object-based 3D audio broadcasting system. This system consists of an authoring tool, a streaming server, and a client. The authoring tool generates an MPEG-4 file, made of multiple audio objects, after adapting several kinds of acoustical effects to the audio objects. The streaming server generates transmission packets, and sends them to the client through the Internet. The client reconstructs the bitstream, and plays the 3D audio with a user interaction. In this paper, we will present the design and implementation method of an object-based 3D audio system and describe the simulation result and applications.
ER -