F. Rumsey, P. Ward, and S. K. Zielinski, “Can Playing a Computer Game Affect Perception of Audio-Visual Synchrony?” in Proc. AES Convention 117, Oct. 2004, Paper 6224. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12881
Rumsey F, Ward P, Zielinski SK. Can Playing a Computer Game Affect Perception of Audio-Visual Synchrony? In: AES Convention 117. Audio Engineering Society; 2004. Paper 6224. Available from: https://aes.org/publications/elibrary-page/?id=12881
@inproceedings{Rumsey2004_12881,
author = {Rumsey, Francis and Ward, Peter and Zielinski, Slawomir K.},
title = {{Can Playing a Computer Game Affect Perception of Audio-Visual Synchrony?}},
booktitle = {AES Convention 117},
note = {Paper 6224},
year = {2004},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12881}
}
TY - CPAPER
TI - Can Playing a Computer Game Affect Perception of Audio-Visual Synchrony?
AU - Rumsey, Francis
AU - Ward, Peter
AU - Zielinski, Slawomir K.
T2 - AES Convention 117
M1 - Paper 6224
PY - 2004
DA - 2004/10/06
UR - https://aes.org/publications/elibrary-page/?id=12881
PB - Audio Engineering Society
LA - en
AB - The investigation aimed to discover the effect of involvement in an interactive task on the perception of audio-visual asynchrony in a computer game environment. An experimental game was designed to test the investigated phenomenon. The experiment tested only audio lag conditions. It was found that within the confines of the experimental method, the threshold of perception was increased in the interactive game condition by approximately 40ms (±20ms), which is a small but statistically significant value.
ER -