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Convention Paper

Can Playing a Computer Game Affect Perception of Audio-Visual Synchrony?

Authors: Rumsey, Francis; Ward, Peter; Zielinski, Slawomir K.

AES Convention 117 · Paper 6224 · October 2004

Abstract

The investigation aimed to discover the effect of involvement in an interactive task on the perception of audio-visual asynchrony in a computer game environment. An experimental game was designed to test the investigated phenomenon. The experiment tested only audio lag conditions. It was found that within the confines of the experimental method, the threshold of perception was increased in the interactive game condition by approximately 40ms (±20ms), which is a small but statistically significant value.

Details

Published in
AES Convention 117
AES Convention
117
Paper number
6224
Publication date
October 6, 2004
Session subject
Audio for Computer Games
Affiliation
Institute of Sound Recording, University of Surrey, Guildford, Surrey, UK (See document for exact affiliation information.)
Type
Convention Paper