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Convention Paper

Audiovisual Virtual Environments: Enabling Realtime Rendering of Early Reflections by Scene Graph Simplification

Authors: Schwark, Mathias; Reiter, Ulrich; Dantele, Andreas

AES Convention 116 · Paper 6028 · May 2004

Abstract

In an audiovisual virtual 3D environment the conformance of visual and auditory impression is important to provide a high level of immersion. Restrictions of processing power for the auralization (including early and late reverberation) are usually high due to the demanding visual rendering. For the audio part a trade-off between high accuracy and speeding up the rendering process has to be found, especially for real-time user interaction. We show how the rendering process of early reflections can be done in real-time by reducing the scene representation to auditory relevant elements. A suitable scene simplification algorithm and corresponding audio rendering issues are discussed.

Details

Published in
AES Convention 116
AES Convention
116
Paper number
6028
Publication date
May 6, 2004
Session subject
Audio in Computers; Audio Video Systems
Affiliation
Institute of Media Technology, Technische Universit¨at Ilmenau, Ilmenau, Germany (See document for exact affiliation information.)
Type
Convention Paper