M. Schwark, U. Reiter, and A. Dantele, “Audiovisual Virtual Environments: Enabling Realtime Rendering of Early Reflections by Scene Graph Simplification,” in Proc. AES Convention 116, May 2004, Paper 6028. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12702
Schwark M, Reiter U, Dantele A. Audiovisual Virtual Environments: Enabling Realtime Rendering of Early Reflections by Scene Graph Simplification. In: AES Convention 116. Audio Engineering Society; 2004. Paper 6028. Available from: https://aes.org/publications/elibrary-page/?id=12702
@inproceedings{Schwark2004_12702,
author = {Schwark, Mathias and Reiter, Ulrich and Dantele, Andreas},
title = {{Audiovisual Virtual Environments: Enabling Realtime Rendering of Early Reflections by Scene Graph Simplification}},
booktitle = {AES Convention 116},
note = {Paper 6028},
year = {2004},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12702}
}
TY - CPAPER
TI - Audiovisual Virtual Environments: Enabling Realtime Rendering of Early Reflections by Scene Graph Simplification
AU - Schwark, Mathias
AU - Reiter, Ulrich
AU - Dantele, Andreas
T2 - AES Convention 116
M1 - Paper 6028
PY - 2004
DA - 2004/05/06
UR - https://aes.org/publications/elibrary-page/?id=12702
PB - Audio Engineering Society
LA - en
AB - In an audiovisual virtual 3D environment the conformance of visual and auditory impression is important to provide a high level of immersion. Restrictions of processing power for the auralization (including early and late reverberation) are usually high due to the demanding visual rendering. For the audio part a trade-off between high accuracy and speeding up the rendering process has to be found, especially for real-time user interaction. We show how the rendering process of early reflections can be done in real-time by reducing the scene representation to auditory relevant elements. A suitable scene simplification algorithm and corresponding audio rendering issues are discussed.
ER -