D.-Y. Jang, J. Seo, K. Kang, and H.-K. Jung, “Object-based 3D Audio Scene Representation,” in Proc. AES Convention 115, Oct. 2003, Paper 5956. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12385
Jang DY, Seo J, Kang K, Jung HK. Object-based 3D Audio Scene Representation. In: AES Convention 115. Audio Engineering Society; 2003. Paper 5956. Available from: https://aes.org/publications/elibrary-page/?id=12385
@inproceedings{Jang2003_12385,
author = {Jang, Dae-young and Seo, Jeongil and Kang, Kyeongok and Jung, Hoe-Kyung},
title = {{Object-based 3D Audio Scene Representation}},
booktitle = {AES Convention 115},
note = {Paper 5956},
year = {2003},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12385}
}
TY - CPAPER
TI - Object-based 3D Audio Scene Representation
AU - Jang, Dae-young
AU - Seo, Jeongil
AU - Kang, Kyeongok
AU - Jung, Hoe-Kyung
T2 - AES Convention 115
M1 - Paper 5956
PY - 2003
DA - 2003/10/06
UR - https://aes.org/publications/elibrary-page/?id=12385
PB - Audio Engineering Society
LA - en
AB - In this paper, we introduce a new object-based 3D audio scene representation scheme. Typically, four kinds of 3D sound source objects are defined. Point sound source, line sound source, plane sound source and volume sound source are defined 3D sound source objects that are used for representation of object-based 3D audio scene. Each 3D sound source object includes sound source samples and related 3D audio scene information. User can interact with 3D sound source object and control the object by modifying the 3D audio scene information. We implement a prototype of object-based 3D audio player and several contents for demonstration of object-based 3D audio features. This object-based 3D audio representation scheme can be used very wide range of applications, like interactive game, home shopping and broadcasting realistic ambient sounds.
ER -