A. Dantele, M. Schuldt, and U. Reiter, “Audio Aspects When Using MPEG-4 in an Interactive Virtual 3D Scenery,” in Proc. AES Conference: 24th International Conference: Multichannel Audio, The New Reality, Jun. 2003, Paper 6. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12309
Dantele A, Schuldt M, Reiter U. Audio Aspects When Using MPEG-4 in an Interactive Virtual 3D Scenery. In: AES Conference: 24th International Conference: Multichannel Audio, The New Reality. Audio Engineering Society; 2003. Paper 6. Available from: https://aes.org/publications/elibrary-page/?id=12309
@inproceedings{Dantele2003_12309,
author = {Dantele, Andreas and Schuldt, Michael and Reiter, Ulrich},
title = {{Audio Aspects When Using MPEG-4 in an Interactive Virtual 3D Scenery}},
booktitle = {AES Conference: 24th International Conference: Multichannel Audio, The New Reality},
note = {Paper 6},
year = {2003},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12309}
}
TY - CPAPER
TI - Audio Aspects When Using MPEG-4 in an Interactive Virtual 3D Scenery
AU - Dantele, Andreas
AU - Schuldt, Michael
AU - Reiter, Ulrich
T2 - AES Conference: 24th International Conference: Multichannel Audio, The New Reality
M1 - Paper 6
PY - 2003
DA - 2003/06/06
UR - https://aes.org/publications/elibrary-page/?id=12309
PB - Audio Engineering Society
LA - en
AB - We show how to use MPEG-4 audio nodes in an interactive virtual 3D scenery to improve scene realism in the auditory domain. In addition to the implementation of localized sound sources in the scenery, reverberation and obstruction effects are added. The results demonstrate the capabilities of MPEG-4 audio scene description in correspondence with visual content.
ER -