A. Staff, “Game Audio: Follow-up to workshop at 113th Convention,” J. Audio Eng. Soc., vol. 51, no. 4, pp. 277–278, Apr. 2003.
Staff A. Game Audio: Follow-up to workshop at 113th Convention. J Audio Eng Soc. 2003;51(4):277-278. Available from: https://aes.org/publications/elibrary-page/?id=12228
@article{Staff2003_12228,
author = {Staff, AES},
title = {{Game Audio: Follow-up to workshop at 113th Convention}},
journal = {Journal of the Audio Engineering Society},
volume = {51},
number = {4},
pages = {277--278},
year = {2003},
month = apr,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12228}
}
TY - JOUR
TI - Game Audio: Follow-up to workshop at 113th Convention
AU - Staff, AES
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 51
IS - 4
SP - 277
EP - 278
PY - 2003
DA - 2003/04/06
UR - https://aes.org/publications/elibrary-page/?id=12228
PB - Audio Engineering Society
LA - en
AB - [feature article] Game Audio makes up one-third of a multibillion-dollar gaming industry. It has been suggested that the industry accounts for between 6 and 9 billion dollars a year, so it is of major importance for audio engineers. At this workshop at the AES 113th Convention in Los Angeles a selection of the key experts on the topic shared the wealth of their experience and knowledge.
ER -