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Convention Paper

Perception-based Design of Virtual Rooms for Sound Reproduction

Authors: Pellegrini, Renato; Horbach, Ulrich

AES Convention 112 · Paper 5580 · April 2002

Abstract

A perception-based parametric model to design auditory virtual environments using a limited small number of reflections and a model of diffusion was used to simulate virtual environments in a binaural (2 channels) and a wave field synthesis (more than 28 channels) reproduction system. Different perceptual parameters such as the room-size, the distance to the source(s), the positioning of the sources(s), the apparent source width, and more can be adjusted by simple control parameters. Rather than recreating a real room as accurately as possible, the main goal was to design nice-sounding environments for speech and music-reproduction. The achieved quality of the resulting virtual rooms is compared to the quality of measured real rooms.

Details

Published in
AES Convention 112
AES Convention
112
Paper number
5580
Publication date
April 6, 2002
Session subject
Spatial Audio
Affiliation
Studer Professional Audio AG, Regensdorf, Switzerland (See document for exact affiliation information.)
Type
Convention Paper