A. S. Harma, T. Lokki, and V. Pulkki, “Drawing Quality Maps of the Sweet Spot and Its Surroundings in Multichannel Reproduction and Coding,” in Proc. AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement, Jun. 2002, Paper 000064. [Online]. Available: https://aes.org/publications/elibrary-page/?id=11218
Harma AS, Lokki T, Pulkki V. Drawing Quality Maps of the Sweet Spot and Its Surroundings in Multichannel Reproduction and Coding. In: AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement. Audio Engineering Society; 2002. Paper 000064. Available from: https://aes.org/publications/elibrary-page/?id=11218
@inproceedings{Harma2002_11218,
author = {Harma, Aki S. and Lokki, Tapio and Pulkki, Ville},
title = {{Drawing Quality Maps of the Sweet Spot and Its Surroundings in Multichannel Reproduction and Coding}},
booktitle = {AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement},
note = {Paper 000064},
year = {2002},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=11218}
}
TY - CPAPER
TI - Drawing Quality Maps of the Sweet Spot and Its Surroundings in Multichannel Reproduction and Coding
AU - Harma, Aki S.
AU - Lokki, Tapio
AU - Pulkki, Ville
T2 - AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement
M1 - Paper 000064
PY - 2002
DA - 2002/06/06
UR - https://aes.org/publications/elibrary-page/?id=11218
PB - Audio Engineering Society
LA - en
AB - The sweet spot, or the optimal listening area in a room, is a central concept in multichannel audio reproduction. However, it is a difficult attribute to be characterized in an objective way. In this article we develop ways to measure the quality of sound within a wide listening area and draw a map of the sweet spot and its surroundings in a simulated listening room setup. The proposed technique can be used to evaluate and compare multichannel reproduction systems and audio coding algorithms.
ER -