U. Horbach, D. de Vries, and E. Corteel, “Spatial Audio Reproduction using Distributed Mode Loudspeaker Arrays,” in Proc. AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement, Jun. 2002, Paper 000099. [Online]. Available: https://aes.org/publications/elibrary-page/?id=11196
Horbach U, de Vries D, Corteel E. Spatial Audio Reproduction using Distributed Mode Loudspeaker Arrays. In: AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement. Audio Engineering Society; 2002. Paper 000099. Available from: https://aes.org/publications/elibrary-page/?id=11196
@inproceedings{Horbach2002_11196,
author = {Horbach, Ulrich and de Vries, Diemer and Corteel, Etienne},
title = {{Spatial Audio Reproduction using Distributed Mode Loudspeaker Arrays}},
booktitle = {AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement},
note = {Paper 000099},
year = {2002},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=11196}
}
TY - CPAPER
TI - Spatial Audio Reproduction using Distributed Mode Loudspeaker Arrays
AU - Horbach, Ulrich
AU - de Vries, Diemer
AU - Corteel, Etienne
T2 - AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement
M1 - Paper 000099
PY - 2002
DA - 2002/06/06
UR - https://aes.org/publications/elibrary-page/?id=11196
PB - Audio Engineering Society
LA - en
AB - True spatial reproduction of sound images over a large listening area can only be achieved by Wave Field Synthesis, which requires a high number of individual loudspeaker channels. This paper describes a novel method to realize such systems in a practical way using multi-exciter distributed mode panels and digital filtering. Explained in detail are filter designs for the reproduction of plane waves, which is required to efficiently transport and render a wave field in a perceptual sense, and filters for the creation of focused sound sources behind or in front of the panels. For MPEG-4 applications, the display of moving sound objects requires special algorithms to generate and interpolate long impulse responses, which are presented as well.
ER -