J. Herre, “Audio Coding - An All-Round Entertainment Technology,” in Proc. AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio, Jun. 2002, pp. 000265:1-10. [Online]. Available: https://aes.org/publications/elibrary-page/?id=11120
Herre J. Audio Coding - An All-Round Entertainment Technology. In: AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio. Audio Engineering Society; 2002.pp. 000265:1-10. Available from: https://aes.org/publications/elibrary-page/?id=11120
@inproceedings{Herre2002_11120,
author = {Herre, Jürgen},
title = {{Audio Coding - An All-Round Entertainment Technology}},
booktitle = {AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio},
pages = {000265:1-10},
year = {2002},
month = jun,
publisher = {Audio Engineering Society},
url = {}
}
TY - CPAPER
TI - Audio Coding - An All-Round Entertainment Technology
AU - Herre, Jürgen
T2 - AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio
SP - 1
EP - 10
M1 - Paper 000265
PY - 2002
DA - 2002/06/06
UR - https://aes.org/publications/elibrary-page/?id=11120
PB - Audio Engineering Society
LA - en
AB - Audio compression technology has become a rapidly developing core technology within the recent decade. Starting out from early basic research, its potential has received increasing recognition and has led to the wide spread deployment of this technology in numerous novel applications, and many more exciting applications are still to come in the near future. This paper attempts to provide an overview of the most relevant aspects of the audio coding (r)evolution and illustrates how audio coding has evolved over time to accommodate the needs of a wide range of entertainment applications.
ER -