B. Schmidt, “Playing With Sound: Audio Hardware and Software on Xbox,” in Proc. AES Conference: UK 17th Conference: Audio Delivery, Apr. 2002, Paper 20. [Online]. Available: https://aes.org/publications/elibrary-page/?id=11098
Schmidt B. Playing With Sound: Audio Hardware and Software on Xbox. In: AES Conference: UK 17th Conference: Audio Delivery. Audio Engineering Society; 2002. Paper 20. Available from: https://aes.org/publications/elibrary-page/?id=11098
@inproceedings{Schmidt2002_11098,
author = {Schmidt, Brian},
title = {{Playing With Sound: Audio Hardware and Software on Xbox}},
booktitle = {AES Conference: UK 17th Conference: Audio Delivery},
note = {Paper 20},
year = {2002},
month = apr,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=11098}
}
TY - CPAPER
TI - Playing With Sound: Audio Hardware and Software on Xbox
AU - Schmidt, Brian
T2 - AES Conference: UK 17th Conference: Audio Delivery
M1 - Paper 20
PY - 2002
DA - 2002/04/06
UR - https://aes.org/publications/elibrary-page/?id=11098
PB - Audio Engineering Society
LA - en
AB - A modern video game audio system needs to be designed to generate high-quality, real-time interactive audio suitable for delivery on modern home sound systems. This paper discusses the audio hardware and software in Xbox', Microsoft's future generation videogame system. First, the issues and problems of interactive audio are covered. Then, the paper will cover how the Xbox hardware and software presents solution to these unique audio challenges.
ER -