K. B. Christensen, “Reverb and Room Simulation in the Multichannel Era,” in Proc. AES Conference: 19th International Conference: Surround Sound - Techniques, Technology, and Perception, Jun. 2001, Paper 1915. [Online]. Available: https://aes.org/publications/elibrary-page/?id=10074
Christensen KB. Reverb and Room Simulation in the Multichannel Era. In: AES Conference: 19th International Conference: Surround Sound - Techniques, Technology, and Perception. Audio Engineering Society; 2001. Paper 1915. Available from: https://aes.org/publications/elibrary-page/?id=10074
@inproceedings{Christensen2001_10074,
author = {Christensen, Knud Bank},
title = {{Reverb and Room Simulation in the Multichannel Era}},
booktitle = {AES Conference: 19th International Conference: Surround Sound - Techniques, Technology, and Perception},
note = {Paper 1915},
year = {2001},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=10074}
}
TY - CPAPER
TI - Reverb and Room Simulation in the Multichannel Era
AU - Christensen, Knud Bank
T2 - AES Conference: 19th International Conference: Surround Sound - Techniques, Technology, and Perception
M1 - Paper 1915
PY - 2001
DA - 2001/06/06
UR - https://aes.org/publications/elibrary-page/?id=10074
PB - Audio Engineering Society
LA - en
AB - This paper presents a family of algorithms that enable music-, film- and game producers to create engaging virtual acoustic environments around the end user and control the positioning of sound sources therein. The problems of addressing multiple formats are discussed, as is image precision vs. real-time motion capability. Progress in lateral source positioning capability and centre channel integration is reported.
ER -