R. Omachi, D. Leonard, D. Rowe, and M. Takeuchi, “Sound System Design for the Sydney 2000 Olympic Games,” in Proc. AES Convention 110, May 2001, Paper 5357. [Online]. Available: https://aes.org/publications/elibrary-page/?id=9920
Omachi R, Leonard D, Rowe D, Takeuchi M. Sound System Design for the Sydney 2000 Olympic Games. In: AES Convention 110. Audio Engineering Society; 2001. Paper 5357. Available from: https://aes.org/publications/elibrary-page/?id=9920
@inproceedings{Omachi2001_9920,
author = {Omachi, Ryoichi and Leonard, Damian and Rowe, Damian and Takeuchi, Mac},
title = {{Sound System Design for the Sydney 2000 Olympic Games}},
booktitle = {AES Convention 110},
note = {Paper 5357},
year = {2001},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=9920}
}
TY - CPAPER
TI - Sound System Design for the Sydney 2000 Olympic Games
AU - Omachi, Ryoichi
AU - Leonard, Damian
AU - Rowe, Damian
AU - Takeuchi, Mac
T2 - AES Convention 110
M1 - Paper 5357
PY - 2001
DA - 2001/05/06
UR - https://aes.org/publications/elibrary-page/?id=9920
PB - Audio Engineering Society
LA - en
AB - Sydney 2000 Olympic Games were held in city of Australia from September 15 to October 1, 2000 with more than 10,000 athletes in 300 events. We have designed the sound systems for 34 venues where included not only indoor but also outdoor events. Computer Acoustic Simulation software was originally developed to support designing sound system for each venue. It summarizes to maintain high quality sound and good intelligibility in case of long distance transmission even for outdoor venues by using digital technology. Furthermore sound pressure level (SPL) of each venue was measured during the actual Games. This paper describes how sound systems for the Sydney 2000 Olympic Games were designed and performed.
ER -