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Convention Paper

Adaptive Synthesis of Immersive Audio Rendering Filters

Authors: Lim, Jong-Soong; Kyriakakis, Chris

AES Convention 111 · Paper 5422 · November 2001

Abstract

One of the key limitations in spatial audio rendering over loudspeakers is the degradation that occurs as the listener's head moves away from the intended sweet spot. In this paper, we propose a method for designing immersive audio rendering filters using adaptive synthesis methods that can update the filter coefficients in real time. These methods can be combined with a head tracking system to compensate for changes in the listener's head position. The rendering filter's weight vectors are synthesized in the frequency domain using magnitude and phase interpolation in frequency sub-bands.

Details

Published in
AES Convention 111
AES Convention
111
Paper number
5422
Publication date
November 6, 2001
Session subject
Spatial and Multichannel
Affiliation
Immersive Audio Laboratory, Integrated Media Systems Center, University of Southern California, Los Angeles, CA (See document for exact affiliation information.)
Type
Convention Paper