J.-S. Lim and C. Kyriakakis, “Adaptive Synthesis of Immersive Audio Rendering Filters,” in Proc. AES Convention 111, Nov. 2001, Paper 5422. [Online]. Available: https://aes.org/publications/elibrary-page/?id=9896
Lim JS, Kyriakakis C. Adaptive Synthesis of Immersive Audio Rendering Filters. In: AES Convention 111. Audio Engineering Society; 2001. Paper 5422. Available from: https://aes.org/publications/elibrary-page/?id=9896
@inproceedings{Lim2001_9896,
author = {Lim, Jong-Soong and Kyriakakis, Chris},
title = {{Adaptive Synthesis of Immersive Audio Rendering Filters}},
booktitle = {AES Convention 111},
note = {Paper 5422},
year = {2001},
month = nov,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=9896}
}
TY - CPAPER
TI - Adaptive Synthesis of Immersive Audio Rendering Filters
AU - Lim, Jong-Soong
AU - Kyriakakis, Chris
T2 - AES Convention 111
M1 - Paper 5422
PY - 2001
DA - 2001/11/06
UR - https://aes.org/publications/elibrary-page/?id=9896
PB - Audio Engineering Society
LA - en
AB - One of the key limitations in spatial audio rendering over loudspeakers is the degradation that occurs as the listener's head moves away from the intended sweet spot. In this paper, we propose a method for designing immersive audio rendering filters using adaptive synthesis methods that can update the filter coefficients in real time. These methods can be combined with a head tracking system to compensate for changes in the listener's head position. The rendering filter's weight vectors are synthesized in the frequency domain using magnitude and phase interpolation in frequency sub-bands.
ER -