S.-I. Shoji, T. Koizumi, and M. Toyama, “3-D Reverberation Sound Rendering Based on Random Sound Field Statistics,” in Proc. AES Convention 108, Feb. 2000, pp. 5119:1-14. [Online]. Available: https://aes.org/publications/elibrary-page/?id=9219
Shoji SI, Koizumi T, Toyama M. 3-D Reverberation Sound Rendering Based on Random Sound Field Statistics. In: AES Convention 108. Audio Engineering Society; 2000.pp. 5119:1-14. Available from: https://aes.org/publications/elibrary-page/?id=9219
@inproceedings{Shoji2000_9219,
author = {Shoji, Sei-ichiro and Koizumi, Terumi and Toyama, Mikio},
title = {{3-D Reverberation Sound Rendering Based on Random Sound Field Statistics}},
booktitle = {AES Convention 108},
pages = {5119:1-14},
url = {https://aes.org/publications/elibrary-page/?id=9219},
year = {2000},
month = feb,
publisher = {Audio Engineering Society}
}
TY - CPAPER
TI - 3-D Reverberation Sound Rendering Based on Random Sound Field Statistics
AU - Shoji, Sei-ichiro
AU - Koizumi, Terumi
AU - Toyama, Mikio
T2 - AES Convention 108
SP - 1
EP - 14
M1 - Paper 5119
PY - 2000
DA - 2000/02/06
UR - https://aes.org/publications/elibrary-page/?id=9219
PB - Audio Engineering Society
LA - en
AB - The algorithm described in the paper runs on a PC network and renders 3-D reverberation. The rendering process is a three-part procedure: power response generation based on modal spacing statistics, derivation through the auto-correlation function obtained from this power response of a histogram of the intervals between successive reflections, and generation from this histogram of two-channel impulse responses according to the randomness of spatial sound.:
ER -