G. Dickins, P. Flanagan, and L. Layton, “Acoustical Simulation for Post-Production,” in Proc. AES Convention 106, May 1999, Paper 4913. [Online]. Available: https://aes.org/publications/elibrary-page/?id=8267
Dickins G, Flanagan P, Layton L. Acoustical Simulation for Post-Production. In: AES Convention 106. Audio Engineering Society; 1999. Paper 4913. Available from: https://aes.org/publications/elibrary-page/?id=8267
@inproceedings{Dickins1999_8267,
author = {Dickins, Glenn and Flanagan, Patrick and Layton, Leonard},
title = {{Acoustical Simulation for Post-Production}},
booktitle = {AES Convention 106},
note = {Paper 4913},
year = {1999},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=8267}
}
TY - CPAPER
TI - Acoustical Simulation for Post-Production
AU - Dickins, Glenn
AU - Flanagan, Patrick
AU - Layton, Leonard
T2 - AES Convention 106
M1 - Paper 4913
PY - 1999
DA - 1999/05/06
UR - https://aes.org/publications/elibrary-page/?id=8267
PB - Audio Engineering Society
LA - en
AB - Conventional methods of audio postproduction involve manually adjusting speaker levels and effect feed levels to achieve a desired spatial sound effect. An alternative approach is presented where the speakers are used to render a full acoustic simulation. An acoustical simulation tool (the SP1) allows the user to animate sources in a virtual acoustical environment to produce the desired effect.
ER -