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Convention Paper

Acoustical Simulation for Post-Production

Authors: Dickins, Glenn; Flanagan, Patrick; Layton, Leonard

AES Convention 106 · Paper 4913 · May 1999

Abstract

Conventional methods of audio postproduction involve manually adjusting speaker levels and effect feed levels to achieve a desired spatial sound effect. An alternative approach is presented where the speakers are used to render a full acoustic simulation. An acoustical simulation tool (the SP1) allows the user to animate sources in a virtual acoustical environment to produce the desired effect.

Details

Published in
AES Convention 106
AES Convention
106
Paper number
4913
Publication date
May 6, 1999
Session subject
Multichannel Audio
Affiliation
Lake DSP, Sydney, NSW, Australia (See document for exact affiliation information.)
Type
Convention Paper