You are currently logged in as an
Institutional Subscriber.
If you would like to logout,
please click on the button below.
Home / Publications / E-library page
Only AES members and Institutional Journal Subscribers can download
Conventional methods of audio postproduction involve manually adjusting speaker levels and effect feed levels to achieve a desired spatial sound effect. An alternative approach is presented where the speakers are used to render a full acoustic simulation. An acoustical simulation tool (the SP1) allows the user to animate sources in a virtual acoustical environment to produce the desired effect.
Author (s): Dickins, Glenn;
Flanagan, Patrick;
Layton, Leonard;
Affiliation:
Lake DSP, Sydney, NSW, Australia
(See document for exact affiliation information.)
AES Convention: 106
Paper Number:4913
Publication Date:
1999-05-06
Session subject:
Multichannel Audio
DOI:
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.

Dickins, Glenn; Flanagan, Patrick; Layton, Leonard; 1999; Acoustical Simulation for Post-Production [PDF]; Lake DSP, Sydney, NSW, Australia; Paper 4913; Available from: https://aes.org/publications/elibrary-page/?id=8267
Dickins, Glenn; Flanagan, Patrick; Layton, Leonard; Acoustical Simulation for Post-Production [PDF]; Lake DSP, Sydney, NSW, Australia; Paper 4913; 1999 Available: https://aes.org/publications/elibrary-page/?id=8267
@inproceedings{Dickins1999acoustical,
title={{Acoustical Simulation for Post-Production}},
author={Dickins, Glenn and Flanagan, Patrick and Layton, Leonard},
year={1999},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 4913; AES Convention 106; May 1999},
number={4913},
organization={AES},
}
Notifications