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A headphone-based auralization system which relies on measured data for the acoustic display of surround sound control rooms has been developed. It includes the dynamic convolution of stored binaural room impulse responses, controlled by a head-tracker. This paper discusses achievable accuracy and processing cost of this data-based system with conventional model- based approaches for virtual auditory environments.
Author (s): Pellegrini, Renato S.;
Affiliation:
Ruhr Universitat Bochum, Germany
(See document for exact affiliation information.)
AES Convention: 106
Paper Number:4953
Publication Date:
1999-05-06
Session subject:
Signal Processing
DOI:
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Pellegrini, Renato S.; 1999; Comparison of Data- and Model-Based Simulation Algorithms for Auditory Virtual Environments [PDF]; Ruhr Universitat Bochum, Germany; Paper 4953; Available from: https://aes.org/publications/elibrary-page/?id=8227
Pellegrini, Renato S.; Comparison of Data- and Model-Based Simulation Algorithms for Auditory Virtual Environments [PDF]; Ruhr Universitat Bochum, Germany; Paper 4953; 1999 Available: https://aes.org/publications/elibrary-page/?id=8227
@inproceedings{Pellegrini1999comparison,
title={{Comparison of Data- and Model-Based Simulation Algorithms for Auditory Virtual Environments}},
author={Pellegrini, Renato S.},
year={1999},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 4953; AES Convention 106; May 1999},
number={4953},
organization={AES},
}
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