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OpenSoundEdit is a sound-editing system that provides a unified three-dimensional user interface to edit complex sounds composed from different representations. Sounds are mapped onto a single three-dimensional space representing time, amplitude and a view-dependent third dimension (e.g., frequency, channel number, etc.). Sounds can be edited by direct manipulation on the 3-D display window or by using additional representation-specific controls. Users can also model the 3-D location and movement of sounds in a room. As the user edits sounds, changes can be heard through a synthesis server, an application that generates sound in response to technologies. The paper illustrates the features of OSE with examples of several sound representations.
Author (s): Chaudhary, Amar;
Freed, Adrian;
Affiliation:
Center for New Music and Audio Technology, University of California, Berkeley, Berkeley, CA
(See document for exact affiliation information.)
AES Convention: 107
Paper Number:5027
Publication Date:
1999-09-06
Session subject:
HRTFs, HRIRs, and Spatialization
DOI:
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Chaudhary, Amar; Freed, Adrian; 1999; Visualization, Editing and Spatialization of Sound Representations Using the OSE Framework [PDF]; Center for New Music and Audio Technology, University of California, Berkeley, Berkeley, CA; Paper 5027; Available from: https://aes.org/publications/elibrary-page/?id=8153
Chaudhary, Amar; Freed, Adrian; Visualization, Editing and Spatialization of Sound Representations Using the OSE Framework [PDF]; Center for New Music and Audio Technology, University of California, Berkeley, Berkeley, CA; Paper 5027; 1999 Available: https://aes.org/publications/elibrary-page/?id=8153
@inproceedings{Chaudhary1999visualization,
title={{Visualization, Editing and Spatialization of Sound Representations Using the OSE Framework}},
author={Chaudhary, Amar and Freed, Adrian},
year={1999},
month={sep},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 5027; AES Convention 107; September 1999},
number={5027},
organization={AES},
}
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