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OSW, or "Open Sound World," allows development of audio applications using patching, C++, high-level specifications and scripting. In OSW, components called transforms can be dynamically configured into larger units called patches. New components can be expressed using familiar mathematical definitions without deep knowledge of C++. High-level specifications of transforms are created using the Externalizer, and are compiled and loaded into a running OSW environment. The data used by transforms can have any valid C++ type. OSW uses a reactive real-time scheduler that safely and efficiently handles multiple processors, time sources, and synchronous dataflows.
Author (s): Chaudhary, Amar;
Freed, Adrian;
Wright, Matthew;
Affiliation:
Center for New Music and Audio Technologies, University of California, Berkeley, Berkeley, CA
(See document for exact affiliation information.)
AES Convention: 107
Paper Number:5031
Publication Date:
1999-09-06
Session subject:
Digital Signal Processing
DOI:
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Chaudhary, Amar; Freed, Adrian; Wright, Matthew; 1999; An Open Architecture for Real-Time Audio Processing Software [PDF]; Center for New Music and Audio Technologies, University of California, Berkeley, Berkeley, CA; Paper 5031; Available from: https://aes.org/publications/elibrary-page/?id=8149
Chaudhary, Amar; Freed, Adrian; Wright, Matthew; An Open Architecture for Real-Time Audio Processing Software [PDF]; Center for New Music and Audio Technologies, University of California, Berkeley, Berkeley, CA; Paper 5031; 1999 Available: https://aes.org/publications/elibrary-page/?id=8149
@inproceedings{Chaudhary1999an,
title={{An Open Architecture for Real-Time Audio Processing Software}},
author={Chaudhary, Amar and Freed, Adrian and Wright, Matthew},
year={1999},
month={sep},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 5031; AES Convention 107; September 1999},
number={5031},
organization={AES},
}
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