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A set of loudspeakers in a arbitrary 3-D array can be used to create virtual sound source images to a large audience. The problem of maximizing directionality and minimizing panning artifacts is described in a mathematical context. Some solutions to the problem for both static and moving sound source are proposed. These solutions have been implemented and auditioned.
Author (s): Dickins, Glenn;
Flax, Matthew;
McKeag, Adam;
McGrath, David;
Affiliation:
Lake DSP, Sydney, Australia
(See document for exact affiliation information.)
Publication Date:
1999-03-06
Session subject:
Spatial Sound Reproduction
DOI:
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Dickins, Glenn; Flax, Matthew; McKeag, Adam; McGrath, David; 1999; Optimal 3D Speaker Panning [PDF]; Lake DSP, Sydney, Australia; Paper 16-037; Available from: https://aes.org/publications/elibrary-page/?id=8017
Dickins, Glenn; Flax, Matthew; McKeag, Adam; McGrath, David; Optimal 3D Speaker Panning [PDF]; Lake DSP, Sydney, Australia; Paper 16-037; 1999 Available: https://aes.org/publications/elibrary-page/?id=8017
@inproceedings{Dickins1999optimal,
title={{Optimal 3D Speaker Panning}},
author={Dickins, Glenn and Flax, Matthew and McKeag, Adam and McGrath, David},
year={1999},
month={mar},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 16-037; AES Conference: 16th International Conference: Spatial Sound Reproduction; March 1999},
number={16-037},
organization={AES},
}
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