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Convention Paper

Convolution Processing for Realistic Reverberation

Authors: Reilly, Andrew; McGrath, David

AES Convention 98 · Paper 3977 · February 1995

Abstract

Arbitrary reverberation impulse response may be applied to real-time audio data by the use of long convolution. This paper outlines the techniques for measuring, generating, and manipulating reverberation functions. In addition, some less traditional functions are proposed as reverberation impulse responses for use as musical effects.

Details

Published in
AES Convention 98
AES Convention
98
Paper number
3977
Publication date
February 6, 1995
Session subject
Audio Signal Processing
Affiliation
Lake DSP, Sydney, Australia (See document for exact affiliation information.)
Type
Convention Paper