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Arbitrary reverberation impulse response may be applied to real-time audio data by the use of long convolution. This paper outlines the techniques for measuring, generating, and manipulating reverberation functions. In addition, some less traditional functions are proposed as reverberation impulse responses for use as musical effects.
Author (s): Reilly, Andrew;
McGrath, David;
Affiliation:
Lake DSP, Sydney, Australia
(See document for exact affiliation information.)
AES Convention: 98
Paper Number:3977
Publication Date:
1995-02-06
Session subject:
Audio Signal Processing
DOI:
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Reilly, Andrew; McGrath, David; 1995; Convolution Processing for Realistic Reverberation [PDF]; Lake DSP, Sydney, Australia; Paper 3977; Available from: https://aes.org/publications/elibrary-page/?id=7789
Reilly, Andrew; McGrath, David; Convolution Processing for Realistic Reverberation [PDF]; Lake DSP, Sydney, Australia; Paper 3977; 1995 Available: https://aes.org/publications/elibrary-page/?id=7789
@inproceedings{Reilly1995convolution,
title={{Convolution Processing for Realistic Reverberation}},
author={Reilly, Andrew and McGrath, David},
year={1995},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 3977; AES Convention 98; February 1995},
number={3977},
organization={AES},
}
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