A. Reilly and D. McGrath, “Convolution Processing for Realistic Reverberation,” in Proc. AES Convention 98, Feb. 1995, Paper 3977. [Online]. Available: https://aes.org/publications/elibrary-page/?id=7789
Reilly A, McGrath D. Convolution Processing for Realistic Reverberation. In: AES Convention 98. Audio Engineering Society; 1995. Paper 3977. Available from: https://aes.org/publications/elibrary-page/?id=7789
@inproceedings{Reilly1995_7789,
author = {Reilly, Andrew and McGrath, David},
title = {{Convolution Processing for Realistic Reverberation}},
booktitle = {AES Convention 98},
note = {Paper 3977},
year = {1995},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=7789}
}
TY - CPAPER
TI - Convolution Processing for Realistic Reverberation
AU - Reilly, Andrew
AU - McGrath, David
T2 - AES Convention 98
M1 - Paper 3977
PY - 1995
DA - 1995/02/06
UR - https://aes.org/publications/elibrary-page/?id=7789
PB - Audio Engineering Society
LA - en
AB - Arbitrary reverberation impulse response may be applied to real-time audio data by the use of long convolution. This paper outlines the techniques for measuring, generating, and manipulating reverberation functions. In addition, some less traditional functions are proposed as reverberation impulse responses for use as musical effects.
ER -