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Room auralization (Kleiner, 1992) is a process by which live or recorded sounds can be presented to a listener so that the listener perceives them to be localized in a specific point in space, in a specific room environment. This is achieved by modeling the entire acoustic transfer function between the source location in the room to the listener`s eardrums. This technique can take every detail of the acoustic space into account, including the loudspeaker or headphone-to-ear transfer function. The model can be implemented in real time, with no extraneous latency, using Lake`s Huron convolution techniques. The work presented focuses on how these techniques can be modified to accommodate rotation of the listener`s head, while maintaining a spatially located room experience.:
Author (s): Reilly, Andrew;
McGrath, David;
Affiliation:
Lake DSP, Maroubra, NSW
(See document for exact affiliation information.)
AES Convention: 5r
Paper Number:4024
Publication Date:
1995-03-06
DOI:
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Reilly, Andrew; McGrath, David; 1995; Real-Time Auralization with Head Tracking [PDF]; Lake DSP, Maroubra, NSW; Paper 4024; Available from: https://aes.org/publications/elibrary-page/?id=7742
Reilly, Andrew; McGrath, David; Real-Time Auralization with Head Tracking [PDF]; Lake DSP, Maroubra, NSW; Paper 4024; 1995 Available: https://aes.org/publications/elibrary-page/?id=7742
@inproceedings{Reilly1995real-time,
title={{Real-Time Auralization with Head Tracking}},
author={Reilly, Andrew and McGrath, David},
year={1995},
month={mar},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 4024; AES Convention 5r; March 1995},
number={4024},
organization={AES},
}
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