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The wave field synthesis method is combined with the principle of focusing to generate a sound field that originates from a point in front of the synthesis array of loudspeakers. Simulations and test results are presented to show the potential of the method. Using this principle, an acoustic virtual reality can be obtained which goes far beyond the reproduction of sources that are situated behind the loudspeaker array, especially when the position of the synthesized sources are being altered dynamically as well.
Author (s): Boone, Marinus M.;
Verheijen, Edwin N. G.;
Jansen, G.;
Affiliation:
Delft University of Technology, Delft, The Netherlands
(See document for exact affiliation information.)
AES Convention: 100
Paper Number:4145
Publication Date:
1996-05-06
Session subject:
Wave Field Synthesis in Audio Applications
DOI:
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Boone, Marinus M.; Verheijen, Edwin N. G.; Jansen, G.; 1996; Virtual Reality by Sound Reproduction Based on Wave Field Synthesis [PDF]; Delft University of Technology, Delft, The Netherlands; Paper 4145; Available from: https://aes.org/publications/elibrary-page/?id=7624
Boone, Marinus M.; Verheijen, Edwin N. G.; Jansen, G.; Virtual Reality by Sound Reproduction Based on Wave Field Synthesis [PDF]; Delft University of Technology, Delft, The Netherlands; Paper 4145; 1996 Available: https://aes.org/publications/elibrary-page/?id=7624
@inproceedings{Boone1996virtual,
title={{Virtual Reality by Sound Reproduction Based on Wave Field Synthesis}},
author={Boone, Marinus M. and Verheijen, Edwin N. G. and Jansen, G.},
year={1996},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 4145; AES Convention 100; May 1996},
number={4145},
organization={AES},
}
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