You are currently logged in as an
Institutional Subscriber.
If you would like to logout,
please click on the button below.
Home / Publications / E-library page
Only AES members and Institutional Journal Subscribers can download
An algorithm of discrete room simulation is presented. On the assumption that the auditory system is vaguely affected by the arrival time of a certain wall reflection, the room model can be discretized into a number of cubes without significantly decreasing the performance. This cubical approach involves rapid integer computation and is expected to be used for virtual reality purposes.
Author (s): Olesen, S. Krarup;
Affiliation:
Aalborg University, Aalborg, Denmark
(See document for exact affiliation information.)
AES Convention: 100
Paper Number:4227
Publication Date:
1996-05-06
Session subject:
Auralization and Virtual Reality
DOI:
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.

Olesen, S. Krarup; 1996; An Integer-Based Ray-Tracing Algorithm [PDF]; Aalborg University, Aalborg, Denmark; Paper 4227; Available from: https://aes.org/publications/elibrary-page/?id=7546
Olesen, S. Krarup; An Integer-Based Ray-Tracing Algorithm [PDF]; Aalborg University, Aalborg, Denmark; Paper 4227; 1996 Available: https://aes.org/publications/elibrary-page/?id=7546
Notifications