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This paper is an examination of the issues involved in the design of systems facilitating interactive auralization over packet-switched networks. Consideration is given to the design compromises made in the three major system components-room simulation, sound field auralization, and audio networking-with respect to the effective balance between realistic acoustic rendering and user interactivity. Particular attention has been given to the effects of audio compression on virtual image localization. Effective networking of auralization signals allows enhanced group work in collaborative design efforts.
Author (s): McCoy, Eoin;
Furlong, Dermot;
Affiliation:
Trinity College, Dublin, Ireland
(See document for exact affiliation information.)
AES Convention: 101
Paper Number:4397
Publication Date:
1996-11-06
Session subject:
Sound Reinforcement
DOI:
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McCoy, Eoin; Furlong, Dermot; 1996; Issues for Consideration in the Development of an Acoustical Design System Supporting Interactive Auralization [PDF]; Trinity College, Dublin, Ireland; Paper 4397; Available from: https://aes.org/publications/elibrary-page/?id=7382
McCoy, Eoin; Furlong, Dermot; Issues for Consideration in the Development of an Acoustical Design System Supporting Interactive Auralization [PDF]; Trinity College, Dublin, Ireland; Paper 4397; 1996 Available: https://aes.org/publications/elibrary-page/?id=7382
@inproceedings{McCoy1996issues,
title={{Issues for Consideration in the Development of an Acoustical Design System Supporting Interactive Auralization}},
author={McCoy, Eoin and Furlong, Dermot},
year={1996},
month={nov},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 4397; AES Convention 101; November 1996},
number={4397},
organization={AES},
}
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