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Today`s sound reinforcement requires systems which are compact, produce high SPLs, and have controlled, even dispersion. Computer simulation allows us to find some answers to these frequently conflicting demands. Simulation helps us to design systems and to predict their behavior when they are arrayed. By using examples, this paper attempts to show that these theoretical tools can help provide solutions to real world sound-reinforcement problems and whether or not the models truly reflect reality.
Author (s): Hindl, D.;
Affiliation:
d&b audiotechnik AG, Backnang, Germany
(See document for exact affiliation information.)
AES Convention: 96
Paper Number:3815
Publication Date:
1994-02-06
Session subject:
Acoustics and Sound Reinforcement
DOI:
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Hindl, D.; 1994; Design and Simulations of Sound Reinforcement Systems and the Influence on the Subjective Quality [PDF]; d&b audiotechnik AG, Backnang, Germany; Paper 3815; Available from: https://aes.org/publications/elibrary-page/?id=6417
Hindl, D.; Design and Simulations of Sound Reinforcement Systems and the Influence on the Subjective Quality [PDF]; d&b audiotechnik AG, Backnang, Germany; Paper 3815; 1994 Available: https://aes.org/publications/elibrary-page/?id=6417
@inproceedings{Hindl1994design,
title={{Design and Simulations of Sound Reinforcement Systems and the Influence on the Subjective Quality}},
author={Hindl, D.},
year={1994},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 3815; AES Convention 96; February 1994},
number={3815},
organization={AES},
}
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