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Conference Paper

Effects of Spatial Audiovisual Incongruency on Mental Workload and Task Performance in Immersive VR

Authors: Sall, Catherine; Roginska, Agnieszka

AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 474 · June 2026

Abstract

Virtual reality (VR) has emerged as a promising medium for high-stakes training, yet its predominantly visual design places disproportionate demands on attentional resources, limiting cognitive capacity for other task-relevant information. Spatial audio cues exploit the auditory channel to redistribute this perceptual load, with demonstrated improvements in reaction time, search efficiency, and situational awareness. However, when audio cues are spatially misaligned with visual targets, they can degrade performance. The behavioral and cognitive costs of such incongruency remain underexplored. This pilot study examined how audiovisual spatial incongruency affects task performance and subjective mental workload in an immersive VR environment. Seventeen participants completed a within-subjects search-and-respond task across congruent and incongruent audiovisual conditions with 8, 10, or 12 potential target locations. Reaction time, timeout rate, head rotation, and subjective ratings of mental demand and frustration were measured across 10 trials per participant. Results revealed consistent and significant costs of audiovisual incongruency. Participants responded approximately 10.5% slower, were 5 to 6 times more likely to time out, and reported higher mental demand and frustration under conditions of audiovisual spatial misalignment. The effect of audiovisual incongruency on workload was not significantly mediated by behavioral performance, indicating that spatial conflict carries a direct subjective cost independent of task outcomes. These findings inform spatial audio design for immersive training systems and motivate further investigation into tolerance thresholds for audiovisual misalignment and their effects on learning outcomes.

Details

Published in
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
Paper number
474
Publication date
June 30, 2026
Session subject
Cross-modal interaction (sound + image + haptics), Perceptual effects of cross-modal interaction in immersive game contexts
Type
Conference Paper