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Conference Paper Open Access

Adapting to A Manipulated Acoustic Distance Law

Authors: Scheer, Christian; Brinkmann, Fabian; Schmitz, Lucas; von Berg, Markus; Weinzierl, Stefan

AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 496 · June 2026

Abstract

This study investigates whether humans can adapt to manipulated auditory distance cues in virtual environments. While listeners have been shown to adapt successfully to modified directional auditory localization cues, it remains unclear whether similar processes apply to distance perception, particularly when acoustic cues are modified in a non-physical way. Virtual reality (VR) systems often employ distance laws of this kind to improve the intelligibility of distant sound sources, which can introduce conflicts between auditory and visual information. To examine perceptual adaptation under such conditions, we modified a binaural, real-time room acoustic simulation engine with six-degrees-of-freedom rendering. The manipulation consisted of holding the direct sound level constant across distance while applying a distance-dependent low-pass filter. Over four consecutive days, participants completed a training protocol combining alternating testing phases with gamified training sessions. Results show that participants successfully adapted to the altered distance cues, with most of the learning occurring within the
first two days. Initial exposure to the manipulation severely disrupted distance perception, rendering participants unable to make reliable judgments. Following training, however, perceived distance functions approached veridical performance for far distances, exhibiting slopes close to unity. In contrast, judgments at close distances remained highly variable, suggesting that the available spectral cues were insufficient for accurate estimation in this range. These findings demonstrate that auditory distance perception can be recalibrated through short-term perceptual
learning, even when initial perceptual mappings are strongly degraded.

Details

Published in
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
Paper number
496
Publication date
June 30, 2026
Session subject
6DoF navigable spatial audio / soundfield interpolation, Perceptual effects of cross-modal interaction in immersive game contexts
Affiliation
Audio Communication Group, Technische Universität Berlin, Berlin, Germany; Audio Communication Group, Technische Universität Berlin, Berlin, Germany; Audio Communication Group, Technische Universität Berlin, Berlin, Germany (See document for exact affiliation information.)
Type
Conference Paper