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Conference Paper

The Influence of Binauralizer and HRTF Preprocessing on Objective Loudness in Ambisonics

Authors: Peters, Nils

AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games · Paper 10320 · June 2026

Abstract

Accurate loudness estimation is essential for audio production, quality control, and loudness compliance, but no established recommendation exists for binaural playback over headphones. This paper investigates the influence of binauralizers and HRTF preprocessing on objective loudness estimation for binauralized Ambisonics content. Two experiments were conducted using 163 Ambisonics clips binauralized with two open-source renderers and three HRTF sets under three HRTF preprocessing conditions. Objective loudness metrics are compared against
ground-truth loudness data derived from 7.1.4 loudspeaker feeds according to ITU-R BS.1770. Results reveal small to moderate differences in Integrated Loudness and larger differences in the True Peak values between the evaluated binauralizers, and that diffuse-field equalization can effectively eliminate loudness and True Peak differences across binauralizers and HRTFs. The findings can help to better predict and ensure loudness compliance in binauralized audio consumption in XR and gaming, especially when importing 3rd-party HRTFs is supported.

Details

Published in
AVARIG 2026: Audio for Virtual and Augmented Reality and Immersive Games
Paper number
10320
Publication date
June 30, 2026
Session subject
Binaural audio rendering / reproduction, Spatial audio (3D audio, ambisonics, object-based)
Affiliation
Trinity College Dublin (See document for exact affiliation information.)
Type
Conference Paper

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