Opens in a new tab

AES E-Library

← Back to search

Convention Paper Open Access

The Missing Next Step: Sound, Agency, and Plausibility in Virtual Reality — A Narrative Review

Authors: Kurucz, Peter; Hillman, Neil; Serafin, Stefania; Klein, Eve; Baghaei, Nilufar

Convention Paper · Paper 10260 · May 2026

Abstract

Sound plays a critical role in virtual reality (VR), shaping attention, narrative comprehension, emotional engagement, and experiential plausibility under conditions of embodiment and user agency. Although a growing body of research addresses VR audio techniques, perceptual effects, and sound taxonomies, existing approaches remain fragmented and largely descriptive. In particular, they do not provide a unifying, VR-specific account of how sound meaning and emotional intent are operationally linked to user agency and non-linear narrative progression. This paper presents a narrative review of selected literature spanning game audio frameworks, immersive sound design, narrative theory, and plausibility-related research in games and VR. Through synthesis of these perspectives, the review identifies a conceptual gap in current research, namely the absence of a VR-specific, agency-coupled sound design framework for structuring sound meaning and emotional intent in support of experiential plausibility as users actively shape events in interactive VR environments.

Details

AES Convention
160
Paper number
10260
Publication date
May 28, 2026
Session subject
Immersive Audio, Perception, Sound Design
Affiliation
The University of Queensland, School of Electrical Engineering and Computer Science; The Audio Suite (See document for exact affiliation information.)
Type
Convention Paper