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Express Paper

Automating sound design for adaptive video game narration

Authors: Vryzas, Nikolaos; Vrysis, Lazaros; Eirini Stamatiadou, Marina; Dimoulas, Charalampos; Kalliris, George

Express Paper · Paper 420 · May 2026

Abstract

HAMLET is a research project that investigates the integration of Artificial Intelligence and co-creation practices within the creative industries. The project proposes AI-driven enablers to support artists through collaborative workflows between creative practitioners and technology providers. This work focuses on an automated sound design framework for text-based role-playing games, where the game narration is dynamically generated through player textual interaction with an LLM. To address this unpredictability, the proposed system generates adaptive
soundscapes automatically from textual scene descriptions. An LLM identifies semantically relevant sound sources, which are then matched to audio libraries through metadata alignment. The files are assessed for quality, and are fed to an automated mixing module. The framework addresses challenges related to semantic alignment, audio quality, aesthetic balance, and file size constraints.

Details

AES Convention
160
Paper number
420
Publication date
May 28, 2026
Session subject
AI and Machine Learning in Audio, Sound Design
Affiliation
Aristotle University of Thessaloniki (See document for exact affiliation information.)
Type
Express Paper